Gilles Moins

Interrupting the Gameplay

FUTURANIMA

12+ 90 mn

EN
Have you ever wondered how you can tell a powerful and cinematic story through a video game? Capturing attention while serving gameplay is quite an art. Between narration, immersion, rhythm, gameplay and emotion, explore the challenges and mechanisms of video-game storytelling during this meeting.

With Benjamin Legat & Umi guillou (Studio Tolima)
In collaboration with: games.brussels & l’Association des Scénaristes de l’Audiovisuel (ASA)